Gyft is played by exchanging cards, which can mean giving, receiving, finding, or leaving cards for others to find. You play by following the directions on the card. If something isn't crystal clear, improvise...and always apply your own style. The only sense of winning or losing this game comes from the experiences you have with other people and yourself, and what you take away from them.
Right now you can only play with others if you have a physical card in your posession, or by pasting card page URL's into emails or instant messages. And while there are over 10,000 physical cards lurking in the U.S., we know that's hardly enough to go around. But sometime in the future we will all be able to play in person with printed decks and online with an easier web play interface. YAY! If you want to be contacted when we have this ready, please send an e-mail to alerts at gyft dot org and we will put you on the "alerts only" mailing list.
But you CAN participate now! If you're disappointed that you can't play right this second because you are not geeky enough to deal with URLs or you don't have a card, why not direct some of that excitement toward making a new card or two? Players making new cards is an important aspect of Gyft! So prowl around in the card library and get familiar with the tone of the game. Let some ideas simmer in your head for a while, and when they're cooked, send them in.
Gyft really has no hard and fast rules, but there are guidelines that
maintain the integrity of the game. Mostly, if you "do unto others as
you would have them do unto you," things will go well. Here are some more specific
If you have other suggestions for guidelines, please send them to ping at gyft dot org Have fun playing!